Here are some of our favorite resources in our Makerspaces:
Robotic balls–use basic apps (Sphero and Draw and Drive) for younger grades and programming apps (MacroLab and OrbBasic) for upper grades);
Math: Percentages, division, geometry, and patterns
Physics: Speed, time, and distance
Computer Science: Program flow, variables, conditionals, and reading sensors
Tons of Lessons here: http://www.gosphero.com/education/
Math K.11, K.12, 1.12, 1.13, 3.15, 3.16, 4.2, 4.3, 4.4, 4.5, 4.7, 4.8, 4.10, 4.14, 4.16, 5.2, 5.4, 5.5, 5.6, 5.10, 5.11, 5.15, 5.18;
Science 4.2, 5.3
Build simple electronic inventions with lights, sound, sensors, etc. Incorporate science, math, art, music. Learn input, output, power; (ages 8 and up)
Science 2.2; 4.3, 4.6; 5.2
Many more content ties under Lessons including Music and Art
Build robots with Power, Sense and Action blocks; experienced students add Think blocks; can be used with Legos; (PK-5th)
Science K.1, K.2, 1.1, 2.1, 2.2, 3.1, 4.1, 5.1
Make conductive and insulating playdough. Use the playdough, a battery pack, LEDs, motors and buzzers to create something. Clear connection to open/closed circuits, conductive/insulating properties. Be careful not to touch the leads of the battery pack together or to touch them directly to the components. Recipes for dough and more here: http://courseweb.stthomas.edu/apthomas/SquishyCircuits/
Science K.1, 1.1, 2.1, 3.1, 4.1, 4.3, 5.1
Invention Kit – control computer inputs with any conductive object; Use with computer; Can program with scratch. Depending on the project, it can be used across all subject areas. Use the site to get started: http://makeymakey.com/ Find lots of ideas and how-tos here: https://sites.google.com/site/makeymakeyk12/
K-1st (with supervision);2nd-5th
Science K.1, K.2, 1.1, 2.1, 3.1, 4.1, 4.3, 5.1
Depending on the topic, can be used across various SOLs.
Engineering (show example for younger grades)
Science 1.2, 3.2; 4.2
Math 2.15; 2.16; 3.14; Science 3.2, 5.11
Our Favorite Books
Use with Tinkercad, Cookie Caster, and TinkerPlay.
Use various apps (Wonder, Go, Blockly, Path, Xylo, Tickle). Go and Path are great for K-2; Blockly for all other ages.
Can be adapted to work with multiple SOLs based on the challenge.
Robots that can be programmed using an iPad or computer, though the computer software has more options. Can be used for many subjects based on the challenge.
Math 4.2, 4.3, 4.4, 4.5, 4.7, 4.8, 4.10, 4.14, 4.16, 5.2, 5.4, 5.5, 5.6, 5.10, 5.11, 5.15, 5.18; Science 4.2, 5.3
Simple way to teach code to K-2. Can use with various mats that extend the educational value.
Draw to code or code using blockly apps or websites. Comes with Makers, 5 Bowling Sets, and Code Cards. Use for measurement, geometry, and probability in Math. Many other lessons here: http://ozobot.com/stem-education
Problem solving games here: http://ozobot.com/play/web-games
Math K.11, K.12, 1.11, 1.12, 2.11, 2.15, 2.16, 2.18, 3.9, 3.15, 3.16, 3.18, 4.10, 4.11, 4.12, 4.13, 5.8, 5.9, 5.12, 5.13, 5.14, 5.15
Build a variety of robots that respond to their environment or experiment with programming robot behavior with languages that cover beginners and advanced users. Build with magnetic Power, Data Out, Data In, and Pass Through Blocks and steel spheres.
Books About Makerspaces